![]() ![]() (and why they probably dont even consider the value of goods in storages and items theirs, they may need it to cover a massive wave of withdrawls)įor one its millions of dollars of annual revenue, for 2 it would devalue the product to nothing and have no resale value. The moment they stop giving peds back when people request it is when the game dies, so while they could technically keep it all, they would be signing a death warrant for the recurring income they do get, which is unlikely to happen. But when people are cycling ped in / ped out, the actual gains are a bit less than advertised, and it still cant be claimed as income on paper becasue it is sitting in storages and items the players have ingame. Money into the game is not entirely owned by MA, they still have an obligation to refund the last 6 month of deposits (see below), which would include PED shop sales before it is considered theirs. Just like in life, The tax revenue inevitably follows the Time value we created in the economy. (its all just generated 1's and 0's, once designed, it can repeat forever with no cost to MA) ![]() Our job is to get markups, MA's job is to incentivize time by creating items and a careful balance of loot worthy of markups or skill gain, which costs them nothing once we spend time looting or generating it. Markups are agreed upon by players not MA and without MA doing anything, markup saved your loss, and you can continue to generate tax revenue. Player deposits and gets ped, ammo or keys which brings value to the economy, value we the players created, based on time we spend that MA has incentivized by creating loot out of thin air. Which brings us to the next genius component of Entropia, the player based economy.īefore you look at that scenario and think well why do I even play a consistent loss, it is back to the value keys gave players, not MA. When you buy land in this game, you buy the tax revenue for that area, and the previous owner gets capital to pay back investment or use for development. You really should understand how it was built, web shop revenues are nothing compared to turnover tax revenues. this is the revenue increase you see from keys on the reports. 2k -5% and then 1900 -5% and on and on (if tt-iing all, or getting mostly shrapnel.now you know why caly has so much shrapnel, and other planets do not). Keep in mind though 2k ped cycled over and over for what is called turnover, generates more than just the 5% or whatever rate of tax on 2k ped alone. The increase in actual revenue reported in those reports is much more a function of increased tax revenues by forcing players to use the universal ammo obtained from boxes in hunting and mining at their set tax rate, than it is from the deposits themselves. That static tax is why monria has so much value, and why they have a monrian born program to help foster continuous revenues no matter where the player goes. MA gets a lot more in tax revenue, 1.3 mill USD a year for (non-taxed) Caly and half of the static planet based tax rate that follows every caly born player wherever they go (less than 1%) (CLD holders get 1.3 million USD a year as well from those sources), as well as the costs they put upon planet partners (not entirely known) that affect their operating costs directly. The keys are revenue for the players and the markups / items they get not MA. ![]()
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